
During the past several years I have explored the use of virtual reality technology as a tool for designing stage sets. As a result, several productions of the University Theatre at the University of Kansas and have been successfully designed using my VR Scenographic methods. For a full description of these projects return to the i.e.VR home page
I have also authored some articles on the topic. Here are a few recent examples.
Virtual Characters in Theatre Production: Actors and Avatars, Laval Virtual conference, Laval, France, 2001
Digital Scenography: Bringing the theatre into the information age, L'Art et le numerique, 2000
Art in Real-Time: Theatre and Virtual Reality, Ciren Seminars, Paris University 8, 2000
Virtual Reality Sprouts Wings, Theatre Design and Technology, 1998
Virtual Scenography: The Actor, Audience, Computer Interface, Theatre Design and Technology, 1996
Virtual Reality on Stage, VR World, May/June, 1995
The Theatre of Virtual Reality, Theatre Design and Technology, 1992