VR In the Study of Theatre History

Virtual simulations  have proven to be very effective tools in sharing information on the history of theatre architecture and the related modes of drama.  
Computer models and renderings provide highly-detailed simulations of  theatres as they existed in long-past eras.  Real;istic lighting and props can give a modern user a better understanding of the stagecraft of the day and why certain plays were written the way they were.  for example, once one sees a visualization of the Globe theatre, one understands why Shakespere wrote place designations and descriptions into the beginning of each scene

Recently we worked with Belgian scholar Timothy De Pape to turn his computer models of historic theatres of Antwerp into real-time VR simulations.  you can see the results HERE.


Another excellent example of VR simulations used to illustrate many theatres of Greece, Rome and western Europe is the THEATRON site:


A fun example not only of a 19th century Vaudeville house, but of the entertainment one would have experienced there is VIRTUAL VAUDEVILLE