VR In the Study of Theatre History
Virtual
simulations have proven to be very effective tools in sharing
information on the history of theatre architecture and the related
modes of drama.
Computer models and renderings provide
highly-detailed simulations of theatres as they existed in
long-past eras. Real;istic lighting and props can give a modern
uiser a better understanding of the stagecraft of the day and why
certain plays were written the way they were. for example, once
one sees a visualization og the Globe theatre, one understands why
Shakespere wrote place designations and descriptions into the beginni g
of each scene
Recently we worked with Belgian scholor
Timothy De Pape to turn his computer models of historic theatres of
Antwerp into real-time VR simulations. you can see teh results HERE.
Another eccelent example of VR simulations used toillustrate many theatres of Greese, Rome and western Europe is teh THEATRON site:
A fun example not only of a 19th century Vaudeville house, but of teh entertainment on would have experienced ther is VIRTUAL VAUDEVILLE