The i.e.VR Bibliography

On this page you can find sources for more information on our work. It is as complete as we can make it. Many times publications come out that aren't brought to our attention. Television and radio stories are not listed.

"3D Stage Sets" Aberdeen Press & Journal ( March 13, 2000)

"The Adding Machine Draws Attention." Spotlight 3:1 (Fall 1995) 2.

Albright, Kay. "Play Brings Virtual Reality to KU Stage."

-----. "Virtual Reality Play Offers Audiences a New Experience: Audience limited to 60.'' Oread (November 15, 1996) 4.

Adler, Eric. "Theater's Computerized Scene Shop: Make-believe worlds can be designed and perfected through the technology of virtual reality." Kansas City Star (January 24, 1993).

Allen, David-Michael. "The Spectator's Edge in the 3D Theatre of The Adding Machine: A Virtual Reality Project." Association for Theatre in Higher Education, New York, August 1996.

----"The Nature of Spectatorial Distance in VR Theatre" Theatre in Cyberspace: Issues of Teaching, Acting and Directing. Stephen A. Schrum ed.,  American University Studies, Series XXVI, Theatre Arts, Vol. 28, Peter Lang Publishing New York, (1999) pp. 239-248

Arnold, Jake. "All the World's a Virtual Stage: A Virtual Reality Play Comes to KU Tonight." University Daily Kansan (April 1~, 1995) 8A.

-----. "Avant-Garde Play is Virtually Real.'' University Daily Kansan (April 18, 1995) 8A.

Bauchard, Franck. "Nouvelles technologies: Le theatre et la realite virtuelle." Du theatre, La revue 10 (October 1995) 64-66.

----- "Theatre et Realite Virtuelle: Une Introduction a la Demarche de Mark Reaney."  Les Ecrans Sur la Scene, pp. 225-245, L'age d'Homme, Lausanne, Switzerland 1998

Berg, Chuck. "Theatrical 'Virtual Reality' to Debut: Theater through the Looking Glasses." The [Topeka] Capital-Journal (April 16, 1995) D1.

Brady, Jenny "3D Stage Sets", South Wales Evening Post. (March 16, 2000)

---- "A Week in the Lab: The Virtual Theatre Show", Bristol Evening Post, (March 18, 2000)

Brosius, Liz. "Virtual Theatre." Spring 1995.

Cage, Mary Crystal. "Actors Joined by Computer Imagery in U. of Kansas Production." The Chronicle of Higher Education, June 30,1995, A18+.

"Case Studies, Technology across the Campus: Virtual Theater. The University of Kansas." Syllabus, January 1996, 40.

Gharavi, Lance. "A Brief History of i.e.VR at the University of Kansas." Association for Theatre in Higher Education, New York, August 1996.

-----. "Consorting with the Demon: The Death of Theatre and Other Minor Matters." Why Theatre? Conference, Toronto, November 1995.

----"i.e.VR: Experiments in New Media and Performance" Theatre in Cyberspace: Issues of Teaching, Acting and Directing. Stephen A. Schrum ed.,  American University Studies, Series XXVI, Theatre Arts, Vol. 28, Peter Lang Publishing New York, (1999) pp. 249-271

-----. "Subtracting People, Adding Machines, Equaling Beckett: Playing with Presence in Cyberspace." Beckett Festival, University of Victoria, May 1996.

Gianeeto-Adams, Judy. "The Edge of Reality: KU's Ron Willis and Mark Reaney Break Free of Traditional Theatre to Embrace the Cyber World of Virtual Reality." Kansas City Magazine (April 1995) 36.

Gibbons, Frachra. "Computers 'enhance' Shakespeare's Bottom". The Guardian, London, (April 18, 2000) 11

King, Mason. "Camera Reality?: Live actors merge with high-tech imagery in 'The Adding Machine,' a ground-breaking virtual- reality theater production at KU." Lawrence Journal-World (April 16, 1995) D1.

-----. "Interface with Theater: KU Professor Steps into New World with Homespun Virtual Reality System." Lawrence Journal- World.

Londre, Felicia Hardison. "Virtually Zero." American Theatre (July/Aug. 1995) 66-67.

Luce, Mark. "Room with a Virtual View Audiences Will Have to Gear Up for 'Wings" Lawrence Journal-World. KU edition, (August 1996) 3F.

Mahoney, Diana Phillips. "Live Theater Gets a Virtual Boost: At the University of Kansas, computer-generated scenery sets the stage for a one-of-a-kind production." Computer Graphics World (July 1995) 76-78.

Near, Mitchell. "KU theatre stages 3-D production." The Mag, Lawrence Journal-World. (October 28, 1999) 8

Neil, Denise. "Professor Interfaces with Theater: KU's University Theatre will break new ground this spring with a production integrating a 1920s play, human actors and virtual reality technology." Lawrence Journal-World.

Popovich, George. "Artaud Unleashed: Cyberspace Meets the Theatre of Cruelty." Theatre in Cyberspace: Issues of Teaching, Acting and Directing. Stephen A. Schrum ed.,  American University Studies, Series XXVI, Theatre Arts, Vol. 28, Peter Lang Publishing New York, (1999) pp. 221-237

"Not in Kansas Anymore" American Theatre (Dec. 1996) 50

"A Preview of Fall '96 Productions." Spotlight 4:1 (Fall 1996) 3.

Reaney, Mark. "Digital Scenography: Bringing Theatre into the Information Age", Art et Numerique, 2000, Vol.1, No.1, Paris France

----"KU Establishes the Institute for the Exploration of Virtual Realities (i.e.VR)." Spotlight 4:1 (Fall 1996) 4.

----. "The Theatre of Virtual Reality: Designing Scenery in an Imaginary World." TD&T(Spring 1993) 29-32.

-----. "Virtual Reality en Drama: Een gesprek met Mark Reaney," interview by Judith van Wessel. Theater & Educatie, Tildschrift voor Drama 2:3 (August, 1995) 27-23.

----"Virtual Reality and the Theatre: Immersion in Virtual Worlds", Digital Creativity, 1999 Vol. 10, No.3, pp. 183-188.

-----. "Virtual Reality on Stage: VR Valuable for design, performance, and remote viewing in the theatre." VR World (May/June 1995) 28-31.

----- "Virtual Scenography: The Actor Audience Computer Interface." TD&T (Winter 1996) 36-43.

----- and Lance Gharavi. "Virtual Reality in Performance: The Adding Machine.'' United States Institute for Theatre Technology, Fort Worth, March 1996.

----- and Ronald A. Willis. "Virtual Theatre." New England Theatre Conference, Providence, November 1996.

Ruling, Karl G. "VR Scenery Onstage." TCI April 1996,49.

Schleier, Curt. "Van Gogh Meets Virtual Reality: How the Computer is Revolutionizing the Arts." A&E Monthly (September 1995) 33- 35.

Shuttleworth, Ian. "Is this curtains for ushers? Ian Shuttleworth views the prospects for virtual theatre: Future Stages." London Observer, March 5, 1995.

Smith, Bunny "Technology Challenges KU production" The Mag, Lawrence Journal World (Nov. 1996) 12.

Streeter, April "VRML paving the way for 3-D designers" MacWeek (Dec. 12, 1996) 47, 49-50.

Sutherland, Amy. "Virtual Reality Takes the Stage." Ovation.

"University of Kansas Blends VR with Live Theatre." Real Time Graphics 8:4 (October/November 1999) 6.

Unruh, Delbert. "Virtual Reality in the Theatre: New Questions about Time and Space." TD&T (Winter 1996) 44-47.

Unruh, Delbert. "Virtualni Realita v Divadle: Pocitaci Stroj--Projekt Virtualni Reality na Kansaske Univerzite." Svet & Divadlo (1995) 14-24.

Watkins, Adam with Watkins, Kirsten "Virtual Limelight" Computer Graphics World (March 2000) 36-40

"Virtuelles Theater" Spektrum der Wissenschaft (July 7, 2000) 91 (German Associate- Scientific American)

"Virtual Reality to Hit Stage at KU."

"Virtual reality play takes audience to new level" St. Joseph News- Press (Nov. 29, 1996) D15.

"Virtual Reality Used in Live Theatre." Real Time Graphics 4:3 (September 1995) 17.

"VR Theater Uses HMDs." Real Time Graphics 5:4 (Oct.-Nov. 1996) 9.

Willis, Ronald A. [titles, etc.]

Woodard, Bill. "Scenic Routes: 1990s high tech sets project the drama of a 1920s play, turning virtual reality into real artistry." Kansas Alumni Magazine (June/July 1995) 28-29.


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